64 cards found.

Arboria

World Enchantment {2}{G}{G} (4)

Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.



Color Identity: G,Green
Printings:
Legends (Uncommon)

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Beasts of Bogardan

Creature Beast   3 / 3   {4}{R} (5)

Protection from red
Beasts of Bogardan gets +1/+1 as long as an opponent controls a nontoken white permanent.
Bogardan is a land as volatile as the creatures who live there.



Color Identity: R,Red
Printings:
Legends (Uncommon)

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Brown Ouphe

Creature Ouphe   1 / 1   {G} (1)

{1}{G}, {t}: Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)
In a strange twist of fate, one of the most annoying creatures in the multiverse was brought to the place where it could cause the most damage.



Color Identity: G,Green
Printings:
Mirrodin (Uncommon)

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Burnt Offering

Instant {B} (1)

As an additional cost to cast this spell, sacrifice a creature.
Add X mana in any combination of {B} and/or {R}, where X is the sacrificed creature's converted mana cost.



Color Identity: B,Black,Red
Printings:
Treasure Chest (Common)

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Burrowing

Enchantment Aura   {R} (1)

Enchant creature
Enchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)

Illus. Mark Poole


Color Identity: R,Red

Candles of Leng

Artifact {2} (2)

{4}, {t}: Reveal the top card of your library. If it has the same name as a card in your graveyard, put it into your graveyard. Otherwise, draw a card.
"A tome stored in its light is as crisp as the day it was written."
—Ettovard, Tolarian archivist



Color Identity:
Printings:
Time Spiral (Rare)

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Chub Toad

Creature Frog   1 / 1   {2}{G} (3)

Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn.
Chub toad, chub toad
At the door.
Run away quick
Or you'll run no more.
—Traditional children's rhyme



Color Identity: G,Green
Printings:
Fifth Edition (Common)

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Clergy of the Holy Nimbus

Creature Human Cleric   1 / 1   {W} (1)

If Clergy of the Holy Nimbus would be destroyed, regenerate it.
{1}: Clergy of the Holy Nimbus can't be regenerated this turn. Only any opponent may activate this ability.



Color Identity: W,White
Printings:
Legends (Common)

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Formats:

Craw Wurm

Creature Wurm   6 / 4   {4}{G}{G} (6)

The most terrifying thing about the craw wurm is probably the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.



Color Identity: G,Green

Crimson Manticore

Creature Manticore   2 / 2   {2}{R}{R} (4)

Flying
{R}, {t}: Crimson Manticore deals 1 damage to target attacking or blocking creature.



Color Identity: R,Red
Printings:
Fourth Edition Foreign Black Border (Rare)

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Demonic Attorney

Sorcery {1}{B}{B} (3)

Remove Demonic Attorney from your deck before playing if you're not playing for ante.
Each player antes the top card of their library.

This card is on the reserved list.


Color Identity: B,Black

Devout Monk

Creature Human Monk Cleric   1 / 1   {W} (1)

When Devout Monk enters the battlefield, you gain 1 life.
Discipline wears many robes.



Color Identity: W,White
Printings:
Starter 1999 (Common)

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Dread Wight

Creature Zombie   3 / 4   {3}{B}{B} (5)

At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains "{4}: Remove a paralyzation counter from this creature."



Color Identity: B,Black
Printings:
Ice Age (Rare)

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Energy Tap

Sorcery {U} (1)

Tap target untapped creature you control. If you do, add an amount of {C} equal to that creature's converted mana cost.



Color Identity: U,Blue
Printings:
Treasure Chest (Common)

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Flowstone Salamander

Creature Salamander   3 / 4   {3}{R}{R} (5)

{R}: Flowstone Salamander deals 1 damage to target creature blocking it.
The Furnace of Rath is periodically illuminated by their sparkling yawns.



Color Identity: R,Red
Printings:
Tempest (Uncommon)

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Frost Giant

Creature Giant   4 / 4   {3}{R}{R}{R} (6)

Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
The Frost Giants have been out in the cold a long, long time, but they have their rage to keep them warm.



Color Identity: R,Red
Printings:
Legends (Uncommon)

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Fungal Bloom

Enchantment {G}{G} (2)

{G}{G}: Put a spore counter on target Fungus.
"Thallids could absorb energy from the forest itself. Even Elves were at a disadvantage in fighting them."
—Sarpadian Empires, vol. III

This card is on the reserved list.


Color Identity: G,Green
Printings:
Fallen Empires (Rare)

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Fungus Sliver

Creature Fungus Sliver   2 / 2   {3}{G} (4)

All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (The damage is dealt before the counter is put on.)
"When a sliver of this breed enters the hive, the others claw each other in frenzied fits, thereby ensuring their rapid growth."
—Rukarumel, field journal



Color Identity: G,Green
Printings:
Time Spiral (Rare)

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Formats:

Fungusaur

Creature Fungus Dinosaur   2 / 2   {3}{G} (4)

Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.
Rather than sheltering her young, the female fungusaur often injures her own offspring, thereby ensuring their rapid growth.



Color Identity: G,Green

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64 cards found.